Welcome Survivors. I see you have decided to settle at the old Mabbitt cave and you’re still working on a name for the new tribe. Very well. Let me know what you all have settled on in a few days and I'll change the side graphics.
Today’s challenge is an exciting one. It’s a race. We were going to have a pod race for everyone but as it turns out, the Hutts made pod racing illegal for anyone else to use them on this planet so today’s challenge is a swoop bike race.
I’m sure you’re all familiar with the lanky bikes. Each one is the same special model, built especially for this game, thanks to Mobquet Swoops and Speeders™ ©. So the race will come down to that person’s skill and a little luck. The only modifications we made was to this one here. We made this swoop bike able to respond to the delicate nuances of the living force so that Qui-Gon could actually ride it. It should respond just like the others.
The race itself is very long, so you only need to make one revolution around to win.
You will start here, where we have tribal council and speed off across the Dune Sea towards the Sarlacc Breading Grounds. There are dozens of little sarlacc pits throughout the area, so you will have to be careful not to drop in one of them.
Just beyond the breading grounds is the first of six marker flags you must go through. If you fail to go through any of the marker flags and thus try to make a short cut for yourself, you will be eliminated from the race.
After the first marker flag, you will quickly turn south until you find the second marker flag. Right after that you must travel through the Steaming Pits of Death. Now…no one knows exactly what the Steaming Pits of Death are. No one’s actually come back from them alive…but I’m sure you guys will be fine.
Moving on….Next it’s up to the Ronto Plateau where right now there are hundreds of Rontos in heavy migration. You may have to weave and dodge your way through and around them to get to the third marker flag. Try not to get stepped on.
After that, it’s a quick turn east and another long stretch of desert until you reach Assassin’s Arch. Assassin’s Arch itself is the fourth marker flag, so you must race through the natural rocky arch itself. Now, unfortunately Tusken Raiders love to camp out on top of the arch and take pot shots at passers by. You may have to take special care not to get shot.
Beyond the arch, you will then race through Beggar’s Canyon. (yes, the map says Begger’s Canyon…my crazy uncle E’etooi made the map years ago. He’s quite insane as well as an awful speller.) Anyway, the canyon can be quite narrow in places and have many sharp turns, so be very careful….not to endanger the natural wildlife, okay? (Not to mention your camp…) Marker flag number five is in the canyon.
Finally the last marker flag if back here at the start. First person who makes it across wins immunity.
Then let’s get started.